package com.gamesnet.util;

import android.content.Context;
import android.net.ConnectivityManager;
import android.net.NetworkInfo;

public class Network {

	public static boolean isNetworkAvailable(Context context) { 
		
		//Context context = mActivity.getApplicationContext(); 
		ConnectivityManager connectivity = (ConnectivityManager) context.getSystemService(Context.CONNECTIVITY_SERVICE); 
		if (connectivity == null) {
			return false; 
		} else {
			NetworkInfo[] info = connectivity.getAllNetworkInfo(); 
			if (info != null) {
				for (int i = 0; i < info.length; i++) {
					if (info[i].getState() == NetworkInfo.State.CONNECTED) {
						return true; 
					}
				} 
			}
		}
		return false; 

	}
}


